My Resume

2022 – Present Day

KingsIsle Entertainment - Associate Product Designer on Wizard101
  • Created content of various types using custom tools based on Gamebryo
  • Created automation scripts using Python and C#
  • Planned Roadmaps for In-Game Events and Crown Shop Rotations
  • Owned and led multiple mechanics in Wizard101 (Pets, Monstrology)

2021

Missing Link - Level Designer/Narrative Designer on Install Wizard
  • Designed the tutorial and other levels for the player to explore using the Unity Editor.
  • Created tools using C# to help the other level designers create content.
  • Wrote comedic dialogue to enhance the gameplay and story.
  • Led the creation of planning documents using Word and Photoshop.

2020

Man Down Studios - Lead Designer on Blackout
  • Submitted game as part of the Ubisoft Game Lab Competition.
  • Prototyped puzzles and gameplay in the Unreal Engine Editor.
  • Created and adjusted Blueprints to add functionality to the game.
  • Led testing on the game and helped release it on itch.io for free (https://ameliarose.itch.io/blackout).
  • Collaborated with our composer to create a soundtrack that reacts to the player’s progression.
  • Wrote and drew various design documents using Word, Powerpoint, and Photoshop.

Technical Tools:

CodingVersion ControlArt ToolsPlanning
C# Logo
C# for Unity and Standalone Applications
Subversion Logo
Subversion for Version Control
A3Ap(1-3)
Python Logo
Python for Automation and Tools
Python Logo
Git for Version Control
A6Ap(4-6)
B1B2B3Bp(1-3)
B4B5B6Bp(4-6)
  • Jetbrain IDEs
  • Visual Studio

Testimonial

“I worked with Greg in the Ubisoft game lab competition on Blackout. He is one of the best designers I know and an all around great guy. Greg consistently took on extra responsibilities such as level implementation, bug fixing and testing. He was always ready with a helping hand and a sense of humor.” Amelia Payne - Man Down Studio, Microsoft

“Greg and I collaborated on Blackout (https://ameliarose.itch.io/blackout),an atmospheric puzzle game set in an arctic research facility. In addition to designing and implementing many of the puzzle mechanics in the game, Greg was charged with communicating specific design parameters to me as I designed our interactive music system. He is a tirelessly hard worker, excellent communicator, and brilliant designer with a broad spectrum of technical chops–I would highly recommend him to anyone looking for a talented and team-focused designer.” Cole Swany - Man Down Studio, Respawn Entertainment, Bit Reactor