Who is Greg Miller?:


Visual Resume

● Created content of various types using custom tools based on Gamebryo
● Created automation scripts using Python and C#
● Planned Roadmaps for In-Game Events and Crown Shop Rotations
● Owned and led multiple mechanics in Wizard101 (Pets, Monstrology)

● Taught students how to use Unity and Unreal remotely over Zoom.
● Planned custom lessons based on student’s needs.
● Used Slack and Email to communicate and Plan with other Staff.

● Designed the tutorial and other levels for the player to explore using the Unity Editor.
● Created tools using C# to help the other level designers create content.
● Wrote comedic dialogue to enhance the gameplay and story.
● Led the creation of planning documents using Word and Photoshop.

● Submitted game to Ubisoft Game Lab Competition.
● Prototyped puzzles and gameplay in the Unreal Engine Editor.
● Created and adjusted Blueprints to add functionality to the game.
● Led testing on the game and helped release it on itch.io for free (https://ameliarose.itch.io/blackout).
● Collaborated with our composer to create a soundtrack that reacts to the player’s progression.
● Wrote and drew various design documents using Word, Powerpoint, and Photoshop.

Testimonial:

Technical Tools:

C# for Unity and Standalone Applications
Python for Automation and Tools
Subversion for Version Control
Git for Version Control
Jetbrain IDEs
Visual Studio

Content Creation Tools:

Unity (Level Design, Game Logic and Tools)
Unreal (Level Design, Blueprints)
Gamebryo (Level Design, Content)
Blender (Level Design, Props)

Planning Tools:

Confluence
Jira